![]() ![]() If the Main Charged Move is available, use it immediately.To determine those actions, the simulator performs the following checks: ![]() Pokemon GO's Trainer Battles take place in 0.5-second "turns", and the simulator increments through each of those turns while determining the best possible action for both combatants. Pokemon are given two Charged Moves by default, but you can set this to "None" if you want, or even remove both Charged Moves if you want to see how a Pokemon performs with only its Fast Move. Know that auto selection will give you the best result the majority of the time, but don't be afraid to experiment with movesets for each matchup. Second, there may be edge cases where a certain move combination produces a better result than the one automatically selected due to damage hitting at specific times and in specific intervals. This means a Pokemon may perform slightly better with a different Fast Move if shields are in play or if it faints before a certain threshold. ![]() First, TDO calculations don't take into account things like shields, or how many Charged Moves a Pokemon is actually able to use in its lifetime. While this algorithm does its best to give each Pokemon the optimal result in battle, it does currently have a few pitfalls. TDO is simply the product of DPS (how much damage a Pokemon deals per second, on average) and how much time the Pokemon lasts in battle.
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